Levels are comprised of multiple arenas connected through simple platforming sections. The game is structured like an even more straightforward, arcadey Doom Eternal. You need to pick up guns once, and then can upgrade both them - and Lo Wang himself - with upgrade orbs you find either in the levels or accrue via completing in-game challenges. Shadow Warrior 3 completely does away with the looter shooter aspects of the last game. Hahahaha! It’s so funny because there’s absolutely no actual humorous content included! Insert action movie reference here At least every cutscene can be easily and quickly skipped with the press of a button. He is endlessly irritating, and I honestly hope we don’t see him as a protagonist again unless he gets his voice box smashed. Wang references old movies, makes dick jokes, and induces a hefty amount of wincing. His ceaseless one-liners reek of someone trying to be “funny” without actually putting the effort in to make anyone laugh. This extends to gameplay sequences as, just like before, Lo Wang never stops talking. The voice acting is fine, but the dialogue is cringeworthy and nearly devoid of humor. The cutscenes themselves look great, but the writing and story left me bored. The gameplay here is very frequently interrupted by cutscenes. The two set out before making contact with a sorceress, but things naturally don’t go exactly as planned. In the middle of an awkward expository cutscene where he monologues to Hoji’s mask in his tighty-whities, Orochi Zilla shows up and offers him a chance to work together to stop the dragon. Lo Wang has spent a considerable amount of time trying and failing to defeat the dragon which showed up during that game’s conclusion. Shadow Warrior 3 picks up after the end of the second game. Shadow Warrior 3 is a good game with excellent visuals, strong monster design, and entertaining gameplay, but it’s held back by a bloated price tag and a truly tiny amount of content. The series is back to single-player gameplay, this time taking obvious cues from Doom Eternal. The reboot was similar to this and rather successful at it, but the sequel tried to hone in on some of the Borderlands audience by becoming a multiplayer looter shooter. The original was part of the classic “Build Trilogy” alongside the markedly superior Duke Nukem 3D and Blood, and very much had that classic mid ’90s FPS structure and feel. Flying Wild Hog has had to do a fair amount of pivoting with its Shadow Warrior games.
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